AI Insights · Timothy · July 2023
Top 5 Otome Games Performance in Austria for Q2 2023
Discover the performance trends of the top 5 Otome games on a unified platform in Austria during Q2 2023, including insights on downloads, revenue, and active users.
The second quarter of 2023 showcased notable performance trends for the top 5 Otome games in Austria on a unified platform, combining data from both iOS and Android. The data, provided by Sensor Tower, offers insights into weekly downloads, revenue, and active user metrics.
Obey Me! NB from NTT Solmare experienced a sharp initial spike in weekly downloads, peaking at 900 in early April, before stabilizing around 19-25 downloads per week towards the end of June. Revenue saw a high of approximately $1.1K in the first week of its release, but gradually declined to about $217 by the end of June. Meanwhile, weekly active users peaked at 453 in mid-April and settled around 194 by the end of the quarter.
BloodKiss : Vampire romance by Storytaco.inc maintained a steady presence in Austria. Weekly downloads fluctuated between 13 and 70, while revenue remained modest, peaking at $111 in late March and declining to $39 by the end of May. Active users showed a consistent trend, starting at 103 and ending at 48 towards the end of the quarter.
Obey Me! - Anime Otome Sim -, another title from NTT Solmare, saw a consistent pattern in weekly downloads, averaging around 15-85 per week. Revenue peaked at $607 at the end of March and showed a gradual decrease to $201 by the end of June. Active users remained relatively stable, fluctuating between 251 and 377 throughout the quarter.
Love Story® My Romance Fantasy by WEBELINX GAMES DOO had varied weekly downloads, peaking at 101 in early April but dropping to single digits by the end of June. Revenue saw a peak of $247 at the start of April and averaged around $100 for most of the quarter. Active users showed a gradual decline from 179 in early April to 51 by the end of June.
Tears of Themis from COGNOSPHERE PTE. LTD. exhibited a low but steady download rate, peaking at 44 in late May. The game experienced a revenue surge, reaching around $623 by the end of May and maintaining a stable range of approximately $400-$600 throughout the quarter. Active users peaked at 75 in late May before gradually decreasing to 27 by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.